Wait, scratch that, I should really say it didn’t really make me want to. Sure, you can parry attacks and mix it up, but for the most part, I didn’t really need to. There’s also a “Blade” mode that lets you slash enemies in slow-motion and cutting them into tiny pieces – assuming you have enough juice to trigger it.īasically that’s the gist of Revengeance’s combat. You can use the right stick or any of the two face buttons to slash fast or wide. Metal Gear Rising plays like a slasher simulator. Unfortunately, knowing isn’t the same thing until you’ve experienced it yourself. I knew Metal Gear Rising was an action game, I knew it would star Raiden and focus more on action-elements than anything else and I knew it was being developed by Platinum Games instead of Kojima Productions. Sadly, that didn’t help me from having gripes with what I played through.īefore I get criticized for nitpicking or someone assuming that I wanted Revengeance to play exactly like one of Snake’s adventures, I think it’s best if I nip that notion right off the bat. Going into the demo, I knew what I was getting into being a big Metal Gear fan. In short, take out everything you know about the Metal Gear franchise, because Revengeance is a whole different element unto itself. If you’ve seen any of the gameplay videos Konami has released so far, you’ll definitely know what I’m talking about. In Revengeance, stealth is thrown out the window – save for a few backstabs here and there, the action is frenetic and Raiden doesn’t use his guns or fists but relies on an electrified samurai to deal with foes.
While it might bear the Metal Gear name, star Snake’s protégé Raiden and have a plot that involves PMCs (Private Military Company), that’s as far as the relation goes. One thing’s clear the moment you use the right stick or face buttons to slash and slice, Metal Gear Rising: Revengeance is not your typical Metal Gear game.